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- pnmrotate(1) AMIGA (12 January 1991) pnmrotate(1)
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- NAME
- pnmrotate - rotate a portable anymap by some angle
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- SYNOPSIS
- pnmrotate [-noantialias] angle [pnmfile]
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- DESCRIPTION
- Reads a portable anymap as input. Rotates it by the
- specified angle and produces a portable anymap as output.
- If the input file is in color, the output will be too,
- otherwise it will be grayscale. The angle is in degrees
- (floating point), measured counter-clockwise. It can be
- negative, but it should be between -90 and 90. Also, for
- rotations greater than 45 degrees you may get better results
- if you first use pnmflip to do a 90 degree rotation and then
- pnmrotate less than 45 degrees back the other direction
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- The rotation algorithm is Alan Paeth's three-shear method.
- Each shear is implemented by looping over the source pixels
- and distributing fractions to each of the destination
- pixels. This has an "anti-aliasing" effect - it avoids
- jagged edges and similar artifacts. However, it also means
- that the original colors or gray levels in the image are
- modified. If you need to keep precisely the same set of
- colors, you can use the -noantialias flag. This does the
- shearing by moving pixels without changing their values. If
- you want anti-aliasing and don't care about the precise
- colors, but still need a limited *number* of colors, you can
- run the result through ppmquant.
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- All flags can be abbreviated to their shortest unique
- prefix.
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- REFERENCES
- "A Fast Algorithm for General Raster Rotation" by Alan
- Paeth, Graphics Interface '86, pp. 77-81.
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- SEE ALSO
- pnmshear(1), pnmflip(1), pnm(5), ppmquant(1)
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- AUTHOR
- Copyright (C) 1989, 1991 by Jef Poskanzer.
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- Page 1 (printed 10/19/91)
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